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armor is ready/activating project x


Well I figured we needed something to break up the leveling grind.

I did some checking around and it seems the bg's have action, especially thid.

So I figure an easy and realistic task of pling our sneaks to 24 and having them chill there for when we feel like doing something other than pveing/pling/ or farming loots

The only downside to this is we wont be able to fully autotrain, but honestly we should F autotraining, minimal difference in final outcome while maxinmizing fun and keeping our sanity in game. the other bg has a decent pop to it too, so it wouldn't all just be for thid.

I created a set of lvl 26 studded and leather for the inf and scout 99%qual, cody will have to make the ministrel chain.

We will need temps to be made for these and then I can SC them.
we will need crafted weapons bought for scing.

seems like it could be fun and we can be set up to rvr in little time.

/thoughts





Last edited by plomper, 3/21/2017, 5:47 am


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3/20/2017, 12:46 pm Link to this post Send Email to plomper   Send PM to plomper
 
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Re: armor is ready/activating project x


your necro armor isn't ready yet though, trying to push to 700, am at 675 now.

for the sneaks we will need specs for lvl 24 too

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3/20/2017, 1:51 pm Link to this post Send Email to plomper   Send PM to plomper
 
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Re: armor is ready/activating project x


Stealther thid specs:

feel free to change these as this was just an initial rough draft.

Infil lvl 24
21(+5) CS "PA"
1emoticon+5) thrust
19(+5) stealth
15(+5) envenom

Scout lvl 24
24(+5) bow "biggest crit shot"
19(+5) stealth
13(+5) shield "4 sec side stun"
rest thrust/slash "nothing"

minstrel lvl 24
21 inst(+5) does + do anything on inst? i dont know
19(+5) stealth
rest thrust/slash "nothing"




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3/21/2017, 12:55 am Link to this post Send Email to plomper   Send PM to plomper
 
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Re: armor is ready/activating project x


also wanted to say 1 more thing. If anyone is unhappy about their stealther class or wants to change, do so now. Dont feel forced into it. We can have any combo desired, dont necessarily need 1 of each.

Also I am level 4.2 on my inf. trying to get to 5 so i can train and get pl'd when the opportunity arises. If you get the chance, level yours to 5 as well. If not, no biggie

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3/21/2017, 1:05 am Link to this post Send Email to plomper   Send PM to plomper
 
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Re: armor is ready/activating project x


Lastly, I dont want you guys to think im creating to many projects. This seemed like something we could get done very fast and then have it for when we felt like switching it up and getting some adrenaline flowing by merking foes.

If you guys would rather continue powering through on our mains, I am totally good with that too. dont want you to think im dictating anything, but share your thoughts....

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Re: armor is ready/activating project x


Infiltrator
21 (+5) CS
18 (+5) Thrust/Slash
18 (+5) Stealth
17 (+5) Envenom

Would this be more ideal? higher str debuff for tanks so they dont hit for !@#$ .. does the +1 to stealth make that much of a difference? .. also is +5 at 24 correct because I'm just assuming since thats what you picked .. infil will have CS anytime so we can slow them even more for scout/minst

Scout
24 (+5) Bow
18 (+5) Stealth
13 (+5) Shield
6 (+5) Slash

I personally think that 18 stealth on any of these chars will be enough .. also that allows for spec into weapon (slash for scouts def) and uppercut isnt too bad seeing how i use it on my pally at 33 still ..

Minstrel
21 (+5) Instruments
18 (+5) Stealth
8 (+5) Slash/Thrust

or

23 (+5) Instruments
16 (+5) Stealth
7 (+5) Slash/Thrust

Your spec works if we dont want blue speed .. not really much to discuss just depends what speed we want and if we are ok with less stealth on minst .. again i dont think we need more than 18 stealth on anyone .. IIRC thats all my thid stealthers had on live

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Re: armor is ready/activating project x


yeah, you're specs are probably better, lets go with those for now.... get in skype :P

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3/21/2017, 8:39 am Link to this post Send Email to plomper   Send PM to plomper
 
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Re: armor is ready/activating project x


wont b on wednesday most likely.

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Ywain:
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50 Warden RR 1LX
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Re: armor is ready/activating project x


kk good to know,post if something changes.

Cody?

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3/22/2017, 12:47 am Link to this post Send Email to plomper   Send PM to plomper
 
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Re: armor is ready/activating project x


looking at more houses today so i wont be on either .. might pop on later and craft or lvl the rouge to 5 lol

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